The bosses take the worst hit they repeat endlessly, are mostly tiny, and choreograph every attack. I could forgive the frustration if they were at least still exciting to fight, but as you've probably guessed, that is sadly not true. It's only compounded by the lackluster, piss-weak weaponry and generic cover-based gunplay. I'm all for a good challenge, and I understand that survival in an unforgiving environ is a main theme of the game, but this is to the point of cheapness and frustration. Against a swarm of the weakest enemies in the game a swarm that would have taken all of six seconds to cut through in LP2 it's very easy to suffer repeated deaths. doing battle with them is monotonous, frustrating, and almost always feels like a chore. Holding down an outpost against a tide of oncoming Akrid after reuniting with your team in LP2 hits that point home. On the topic of the Akrid, they were once a thrill to fight. Some of the larger ones (almost never matching the size of LP2's very first boss) even feel cartoony, and none are even mildly threatening in appearance. Speaking of graphics, the Akrid are also much less impressive to look at they lack the texture and spark of life LP2 gave them, and now are just run-of-the-mill blue-grey cannon fodder. I realize that this is explained in-universe, as it's a prequel to the global warming event that causes the varied settings, but it still feels lazy. There are no lush jungles, desert villages, bustling cities, or grotesquely active Akrid hives to be found here from start to finish, it's almost all icy, barren tundra and identical cave after identical cave. The high standard in graphical variety set by LP2 is actually downgraded here. I don't usually say this about video games, because story-based games almost consistently do something unique for the medium to make them stick out, but this game probably would have been better served as a movie or in-universe novel. It's just when the gameplay rolls around that problems start to spring up. The plot is surprisingly well-acted, packed with likable, realistic characters and some intriguing developments. Now, let me just get this out of the way LP3 is not a terrible game. For the follow-up, Lost Planet 3, all of that was removed. Just about everything in it was nigh-flawless: beautiful and varied scenery, impressively detailed characters and creatures, some of the greatest boss battles I've ever played, a variety of exciting missions, gunplay that's tight at best and tolerable at worst, and much more. Just about everything in it was nigh-flawless: beautiful and varied scenery, impressively Lost Planet 2, was a criminally underrated gem. Lost Planet 2, was a criminally underrated gem. The game doesn't features the VS mechs like the originals, it features a mech called Rigs which gives the game some sort of variation by the different functions it has, but not enough too make the game come through as it needed to go. While the story is good, the gameplay is really simple, it requires you to dodge attacks and shoot, that's almost it, you will face the akrids just like the previous games with some basic weapons that gives the game a really generic feeling, although it can be fun at first, you will end feeling bored some times the more you play it. III, the main character its Jim Peyton, a colonist who is working for NEVEC who's job is to mine and send minerals back to earth but as the story continues Jim begins to unravel the dark secrets of NEVEC. The story takes place before the events of the first Lost Planet game, it tells the story of the first few human colonists on the iced planet E.D.N. The Lost Planet 3, it looked so promising, a game who could had redeemed the franchise reputation but it ended in failure but not all is lost. Lost Planet 3, it looked so promising, a game who could had redeemed the franchise reputation but it ended in failure but not all is lost.
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